Regarding this thread. This is about procedural texturing with Substance Designer. I'm not sure how to answer your question about the way "we" apply the textures. If you want to use something from Substance, you can export maps from it and apply them as any regular maps on a model. You can also export the Substances and…
Hi, I'm working on a bark substance and it seems to be a very complicated material. To achieve this I tried different approaches but none of them was really close to my reference image, which is this here (you might know it from the weekly substance challenge): Those hard edged, layered shapes are quite hard to generate…
I may never know the answer to this, but I'm stubborn and can't step away from a mystery. I have a situation where I have a low poly mesh I've exported in fbx from Maya, and a high poly mesh I've fbx exported from ZBrush. The low poly was originally retopo'd in Topogun with an OBJ of the high poly from ZBrush as a…
Hi, as many probably know Substance Painter is on sale on Steam currently. I have a few important questions I'd like to know before I buy it though. I know some of these questions have been alluded to in previous topics, but not to the extent I'd like. 1) Is it worth getting? Ive heard many negative things about Substance…
SD is a texture editor, the output can be a procedural substance or a regular bitmap The substance is the name we give to the file made with Substance Designer and saved in a specific format (sbsar). It's procedural because no bitmap is involved, only the process is stored in the file, the process is represented by the…
I´m gonna post some of my Substance Designer/Painter Work here let´s start dirty: edit: these substances are supposed to be used for a character, not for ground maps
Hello, I have been working on a model which I UV mapped, then split up in several parts and exported multiple seperate objects as a single FBX to substance painter which helps me texture some parts more easily. But now I am at the stage where I would like to have all normal maps in 1 normal map and all base colors map in 1…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hi, I have imported a somewhat texture mask that has different R,G,B value. I only want that the R value. How do I extract it so I get a black and white mask in Substance Painter? I checked the list of Filters available but they don't seem to show a way to isolate the Red Channel/Value. Is this possible in Substance…
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…