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Realistic Bark in Substance Designer? Need Advice

polydon
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polydon polycounter lvl 5
Hi,

I'm working on a bark substance and it seems to be a very complicated material. To achieve this I tried different approaches but none of them was really close to my reference image, which is this here (you might know it from the weekly substance challenge):



Those hard edged, layered shapes are quite hard to generate and here is a screenshot of what I've created so far in SD:


The main problem is that my shapes are still too smooth and not "edgy" enough. Moreover they need to have some layered heightmap but I need some advice how to achieve this. I'm also not really sure if it's better to use a noise as the foundation of the substance or a tile sampler with a specific input like you normally do for rocky surfaces.

Thanks for any help :)

Best regards,
Daniel

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