I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat.
When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so this shouldn't be a problem. But it looks like Unity is doubling up on the countered normal and bowing the surface in the opposite direction (bowing concave instead of flat or convex).
This problem just popped up and I'm not sure what I did/didn't do to cause this distortion.
Please help.
Replies
http://polycount.com/discussion/174725/smoothing-groups-and-substance-painter-normal-map-baking
I took a look at the thread pior suggested and didn't find anything addressing this specific issue.
I'll be trying out all the things today and see if I can crack it (basically searching for that check box that will make everything work right)
I swear, I tried switching between DirectX and OpenGL several times, but I must have done something wrong along the way. Upon your advice I tried it again, just in case and BAM!, good to go.
I was about to lose it, so thanks again. I knew I could count on you guys.