I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat.
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When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so this shouldn't be a problem. But it looks like Unity is doubling up on the countered normal and bowing the surface in the opposite direction (bowing concave instead of flat or convex).
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This problem just popped up and I'm not sure what I did/didn't do to cause this distortion.
Please help.
Replies
http://polycount.com/discussion/174725/smoothing-groups-and-substance-painter-normal-map-baking
I took a look at the thread pior suggested and didn't find anything addressing this specific issue.
I'll be trying out all the things today and see if I can crack it (basically searching for that check box that will make everything work right)
I swear, I tried switching between DirectX and OpenGL several times, but I must have done something wrong along the way. Upon your advice I tried it again, just in case and BAM!, good to go.
I was about to lose it, so thanks again. I knew I could count on you guys.