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Substance Painter 2 to Unity 5 Normal Map issues

polycounter lvl 10
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mark lautenbach polycounter lvl 10
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat.



When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so this shouldn't be a problem. But it looks like Unity is doubling up on the countered normal and bowing the surface in the opposite direction (bowing concave instead of flat or convex).


This problem just popped up and I'm not sure what I did/didn't do to cause this distortion.

Please help.

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