been workin on this guy in my spare time, couple days a week. Hopin to eventually build a zombie game with some friends and the torque engine. Realistic and a bit cartoony... and not super desaturated. Nuts to that next gen action. Normals are still pretty wip... forehead especially. Color map is still very wip too. Does…
Hey, I'm currently working on a school project where I have to model a caravan and place it in a game engine, said caravan being based on an image provided (file1). However, in order to proceed I need a distinct artstyle, but one that doesn't alter the caravan too much (for instance, avoid serious changes to the colour…
Hello everyone! FInally i am ready to do some rework on my recent portoflio piece. After week or so i've come to conclusion that i've did it wrong and i can do it better. Things to do: - New textures for sword and ground - New ground plane model and sculpt Planning to change style to more cartoony/stylized, previous was…
I have done some research on poly count but they mostly come down to characters and vehicles. I want to know how many polygons does a game like the latest call of duty have for something like a bin or standard prop in map. I have made a fence in Maya which I will use to make a more connected fence but it looks like a…
- UPDATE 7/16: Project Finished - Greetings humans! Starting a project thread for hopefully a quick turnaround on a new model. Tackling a cartoony, stylized Spider-Gwen on the recommendation of my significant other (she's super excited about Marvel's new wall-crawler). I could easily sculpt this girl out, but I really…
I'm working on a game with a small team at the moment. It's a side scroller with a cartoony art direction. I've got a few questions about poly limits. We've decided we want to at least beat the visuals in Sonic Unleashed. I've been looking at screens of the game, and it seems they have a lot of high poly meshes.…
Looking to step up my 3D game and land that real job. Ive decided to go off of other people's concept art since im not much of a concept artists, and so far its proved to be much more effective. I found a character sheet by an artist i follow on deviantart, Bryce Gunkel and thought i would give a shot at one of them. And…
Started working on this scene for my folio. I was going to do it as a non-game piece, but I think it'll be more challenging this way. The concept is by Tatsuyuki Tanaka, one of my favorite artists. For my version I think I'm going to go for a cartoony texture style similar to something like borderlands. Here's what I have…
Hey guys, I am sculpting an original character of mine, Alex Evie, and have come to the point where I want to get criticism and feedback on everything so far. My current portfolio https://www.artstation.com/artist/yuuva is mostly stylized and more cartoony stuff, so I wanted to show that I can do full PBR realistic as…
Hello everyone, I'm new to this forum but we're working on a Zelda-inspired 3D adventure game developed in Unreal Engine 4 and need to contract out some modelling work for humanoid NPCs and enemies. It's very stylized and cartoony, you can check out a video of pre-alpha footage here:…