Looking to step up my 3D game and land that real job. Ive decided to go off of other people's concept art since im not much of a concept artists, and so far its proved to be much more effective. I found a character sheet by an artist i follow on deviantart, Bryce Gunkel and thought i would give a shot at one of them.
And here is my sculpt.
BPR Render.
Next im going to retopologize and and bake normals and AO to low-poly model and probably hand-paint the diffuse to get the desired cartoony effect.
Any crits, advice, suggestions, comments, whatever are welcome. Thanks!!
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