Starting a project thread for hopefully a quick turnaround on a new model. Tackling a cartoony, stylized Spider-Gwen on the recommendation of my significant other (she's super excited about Marvel's new wall-crawler). I could easily sculpt this girl out, but I really wanted to practice some further straight-modeling polygon flow and anatomy. I'm still getting a handle on sculpting in general, but it's always good to keep those traditional modeling skills up to par for re-topology tasks.
Not super concerned with geo optimization, but any feedback on poly flow and such is always welcome.