I have done some research on poly count but they mostly come down to characters and vehicles. I want to know how many polygons does a game like the latest call of duty have for something like a bin or standard prop in map. I have made a fence in Maya which I will use to make a more connected fence but it looks like a little to many polygons for what its meant to be for example the side I think might be bevelled to much. Its a stylised fence for a cartoony simple game and so I thought if I knew the standard for a high performance game I could translate it down.
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