Hey, I'm currently working on a school project where I have to model a caravan and place it in a game engine, said caravan being based on an image provided (file1).
However, in order to proceed I need a distinct artstyle, but one that doesn't alter the caravan too much (for instance, avoid serious changes to the colour palette, shape, etc).
I've already done a greybox of the environment (file2), however, I'm lost when it comes to artstyle ideas. I was thinking of doing something that's kind of cartoony futuristic (file3), but I feel that this is more of a slight change in theme than in artstyle. If anyone has any useful ideas or inspirations, please help me out.
Replies
Looking at your blockout I would suggest making the chamfer on the caravan large, on your mesh it's really tight but in the concept it's quite a soft edge.
Also, just as a general pointer, it's better to upload your image to a hosting site (like imgur.com) then add them to your post using the Insert Image button. Just makes them a lot easier to see.
Again, thanks for the reply.
Here's the latest on the greybox.
I'm very interested by what you mean by attributing a unique art style. To me, it would be something like going super realisting with the whole PBR works. Do you perhaps have some examples from previous classes you could share?
If you're going for a futuristing type thing, you could try incorporating some hovering things! Hover trailer, hover stools, hover chair, etc.
There you go. Yeah, I was thinking about doing some hover stuff, but I didn't want to get too far off concept. Just wanted to tweak a few things and make it appear more interesting. I'm thinking about changing the hologram so that there is a tv object of some sort so that I don't end up being lazy with it.
Here's the original and altered concepts for your reference.
Original:
Futuristic:
I like how every thing is slightly rounded, no sharp corners. This piece would make a great hand-painted piece from what I see.