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[REWORK] Glacier sword

polycounter lvl 10
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qwedeath polycounter lvl 10
Hello everyone! 

FInally i am ready to do some rework on my recent portoflio piece. After week or so i've come to conclusion that i've did it wrong and i can do it better.  
Things to do: 
- New textures for sword and ground
- New ground plane model and sculpt
Planning to change style to more cartoony/stylized, previous was PBR and it got too realisitc from what i've planned. 


[OLD] Scene setup:

[OLD] Textures: 


[NEW[ Draft: 
model

Ground will be crackd ice with some snow around.
Let me know what you think, all the feedback and critique are highly appreciated!

Replies

  • Sebeuroc
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    Sebeuroc polycounter lvl 13
    I think this is looking very cool. I hesitate to mention this because it seems kinda nit-picky, but why are the chunks of ice broken upward? It doesn't make sense to me. Seems like the damage would impact down into the ground or just radiate outward.

    Alternatively you could make a big chunk of broken ice which is sitting on the ground and stick the sword into that to achieve a similar "pedestal effect."

    Anyway, it's a small note, but I hope that's helpful. I think this is looking nice, and I look forward to seeing more!
  • qwedeath
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    qwedeath polycounter lvl 10
    @Sebeuroc Thanks for the input man, i also thought that i should lower chunks a bit. Just wanted to create feeling like ice holding the sword itself rather than sword stuck in the ice if it makes sense :D 
    Got some freelance stuff to do for now but i will continue soon! 
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