So I'm working on this concept here : and this is what I have so far: I have a lot to do and this is my first scene ever really. I have a lot to do still for sure. A LOT. Most of it is blockout but I figured I'd make a thread anyway so people can tell me what I'm doing wrong is they so please. There is no real textures yet…
Just started a new portfolio piece, and just doing the initial blockout. So this is going to form the basis of the low poly, my next step will be.. (1) to create high poly versions of the various parts by slapping on the turbo-smooth and then adding edge loops as required to tighten up edges etc (2) UV the low poly (3)…
Hey PolyCount Been lurking for a while and figured I would take the mask off and start a thread. Well this is my first real attempt at an environment. Im gonna try and block this out with the Tiki head as the center piece and then take it into zbrush for details bake to normals yadda yadda Maybe someone can help me with…
So, this is my first thread here. I recently saw the monthly noob challenge and really liked the concept from Tanat Online. Unfortunately it didn't win the vote, but I have been itching to do something more painterly lately so here I am attempting it... Concept: Blockout: Items: -Rock pillars -Rock Slate -Rock doorway…
Current progress for them fancy thread thumbnails: --- Hey polycount, Been a while since I did any personal work or created a wip thread that I actually saw all the way through, hopefully this time that'll be different... Hopefully. Going to be working on a cyberpunk/ industrial witch character, so kind of a combination of…
Remnant is a school project i was a part of over the summer. It was not finished (at least not before i graduated) so i thought i would take what i made put it in a little scene, and polish it up to a professorial level for my portfolio. here is my current blockout I for the walls i decided to practice some sculpting, so I…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
Hey polycount! Its been a long time since I've posted; its been a while since I've had time for personal work. I have an oculus rift dev kit at home, and I've been wanting to create an environment for it. I was looking for something self-contained and ornate, so I've settled on creating a Chinese siheyuan: a closed…
Hey all, I'm starting a new project and I've decided to finally post every bit of it on polycount, for all of you gorgeous people to see :) It's going to be some sort of cat-druid or jedi master character, very old but still powerful. I'm going to take it from high poly mesh to rigged and animated low-poly. Here we go! Day…
Well ive been modeling for about half a year and i thought it would be good for me to post a model ive just started. I dont like modeling army guns.. I prefer modeling si-fi weapons etc. The main reason im modeling this scar h is because it looks ok and doesnt have that many complicated parts. So far ive finished the…