Current progress for them fancy thread thumbnails:
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Hey polycount,
Been a while since I did any personal work or created a wip thread that I actually saw all the way through, hopefully this time that'll be different... Hopefully.
Going to be working on a cyberpunk/ industrial witch character, so kind of a combination of hopefully some flashy magic effects and bulky yet semi-functional looking machinery. So far here's a blockout of the mechanical components, and the overall concept.
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That's all from me for now, shall try to keep this regularly updated. feedback always welcome! Cheers.
Replies
@Asura Yeah, I'll be using marvelous designer for this, already got my base for the boots sorted out using it
Decided this weekend I wanted to try and get as much as possible done on the sub-d modelling of the mechanical components as this week I won't have that much time to work on it. Couple late nights later here's where I'm at, decided to change quite a bit around the back as I wasn't too keen on the blockout and it looked pretty out of place once in sub-d.
I'll be taking it into zbrush next for some additional detailing and alpha placement for surface features, once that's sorted out I'll be able to add all the straps and fixings. Feedback always welcome!
I hate posting without art progress to show so here's a small update, got working on some of the straps and surface details on the plates this evening. I also removed the bar I had behind the neck. Will be replacing it with a simpler design as, after looking at it later, I didn't feel the last one fit all that well with the corners that jutted out awkwardly.
Tomorrow night I'm gonna try to get started on the dress in marvelous designer, should at least manage to get the basic forms done.
So little progress this week, gonna be saving a majority of the work for the weekend, but I have managed to get the glove more or less there, at least on the marvelous designer side. Next I'll be moving onto sorting out the boots then it'll be all zbrush for a while!
Feedback welcome, cheers!
So little while without a post, mostly been too busy/ lazy to get much more done on this but as of tonight I've gotten my sub-d base finished off for the boots that I'll detail further in zbrush next. I've redesigned them a fair bit, there are some elements I want to bring over from the original concept while detailing.
An example of with and without the top plate, I like the idea, I just might tweak the shape a little, thoughts?
Anyways, feedback welcome! Cheers
A question about your workflow regarding the gloves: how did you make those larger wrinkles without messing up the pattern/seams running down the length of the gloves?
Check out seth's tutorial on marvelous designer for more in depth info on this sort of thing: https://www.artstation.com/artwork/w99GO
Got some more done on the high poly this weekend, been focusing more on the mechanical components. Still unhappy with the cap on the feet so I need to come up with something new, and I do plan on replacing the knee pad section with something else eventually.
Anyways, feedback always welcome, cheers!
Also here's some sketches I did for a couple ideas for the hair, personally I prefer the second one as a haircut, but think the first one works far better for the character, if you have any thoughts let me know!
Feedback welcome, cheers!
@theStoff there's definitely some general influences in there from gears of war to the character work done on paragon. The overall idea for the neck housing was influenced by an awesome concept by Puppeteer Lee on artstation (https://www.artstation.com/artwork/Val3b) But in general the overall idea spawned out of messing around in marvelous designer, coming up with the boots and then building the rest of the idea around that
@DGB I can see what you mean about them creating some visual noise but that's really my intention with them, without them there they felt really plane and lacking anything particularly interesting as a feature, although I think I've left enough visual rest areas that it doesn't feel like a mess.
So didn't get as much done on this this weekend as I would have liked but I did manage to get to detailing the face and the rest of the skin, still some refinement necessary but I'm happy with it so far.
Feedback welcome, cheers!
Next goal is to get this thing retopo'd and UV'd before I break for the holidays on friday, shall see if that happens but if it does I can hopefully get some files together and wrap it up before I'm back at work.
Let me know what you think, feedback still very welcome! Cheers!
i like the boots, but i also think they could be bigger.
@stickadtroja that's a fair point, but to be honest with this I'm wanting it to look more bespoke, like it was made for her or even by her, rather than some mass produced thing. Also that'll ultimately in my opinion lead to a more generic look that I personally want to avoid.
So been ages since I updated this, didn't have much of a chance to work on this over the winter break, and have only really just started getting back to working on it, as of now I've gotten a majority of the low poly meshes done, I just need to do the hip elements (although I'm 50/50 on scrapping them after seeing it without them) and the glove.
Been working on the skin most recently, still not completely happy with it, will need to do some colour correction to get the tone right and some more refined detail passes done.
Feedback always welcome!
Cheers
So I've been quiet on here for a while again, my bad... But that doesn't mean progress hasn't been made! I've been working on getting the clothing sorted out and am at a point where I feel happy enough to move off onto sorting out other things, like the pipes, her hair and staff.
Still a lot to do but here's where it's at at the moment.
And speaking of pipes I've done some pre-vis work on them to see how they'll look when complete, early days but feeling more confident that the idea in my head will work, obviously the colour's placeholder. (although I might keep it for the pipes)
Anyway that's all for now, as always feedback more than welcome! Cheers