Hey all, I'm starting a new project and I've decided to finally post every bit of it on polycount, for all of you gorgeous people to see
It's going to be some sort of cat-druid or jedi master character, very old but still powerful. I'm going to take it from high poly mesh to rigged and animated low-poly.
Here we go!
Day 1: Base blockout in zbrush. Next steps include getting the head a little further, then doing some paint overs to figure out what kind of clothing and items he'll have!