Hi all, would like to know if it is accepted method in industry or not. Assigning 2 materials (textures) to a asset in environment. For example i have a wall that i want to apply texture to using two different materials. The reason i want to do this is to have more creative freedom when making modular assets rather than…
Hi all! i have a problem when using color maps in DDO. I created a mask and already used completly different colors to create IDs. DDO does not detect my colors correctly tough. Does anyone know this problem? Please check the attached image. You can see that i have a yellow area in the map, which DDO does not pick up upon…
Hey guys, I’ve
recently been using Zbrush for few days now in order to learn the basics of
sculpting. This way I started creating a sci-fi tank as a training session. But
I recently came across a problem regarding my workflow. Let me describe what I did
first: - High
poly Sculpting of the tank with Zbrush (2.2M Polygons) -…
So many memories... I might even start playing D2 again :smile: Such a painful boss! I'd say it's starting great ! However I think the legs are a bit too small and they need to be placed in a circular sort of way as well, like one pair of legs placed near the front end of the larva thing, pointing towards more than…
Hello, Im using Blender and im creating right now a 3D Asset it has like 80 Objects the Question is should i join everything together and UV Map it or leave it like that? I saw people joining everything together and UV Mapping it after that and assign a Material ID for each object to use in Substance Painter.. i want to…
So I need to work with material Id maps right now due to recent advances in game engines. However the only way I can think of using it in mari is by converting a material ID map in to several black and white maps. Which I can then import in to mari, as a mask, To have more precise layer control. So essentially I need a…
hi, I'm currently about to start my texturing process for a project. One of the main issues I've had is generating a high quality ID map; I've been using the Maya Transfer maps method which just takes ages and can be time consuming. Could it be the settings I'm using or is there a better and faster method? thanks
Hello all - Does anyone know of a reliable way to automatically split off ID maps in Photoshop ? The end product could be either "cutout" layers, or color fills with an alpha. As far as I am aware the only publicly available tool able to do that is Quixel DDO - by filling in the ID map slot, leaving everything empty, and…
I wanted to find a quick way to bake color id maps for Quixel or Substance painter using Zbrush's polypaint feature but a google search didn't come up with much. Is there a way to do this ? The idea is to bake the color id painted on the highpoly using polypaint down to a low poly model UV's
I updated my colour-id map and reimported it, it shows up on my model when I hold "c" but the new colours don't appear in the drop down selection of any of the smart ID's - any ideas? I see the id's .psd has the new areas blank and I'm not sure how to fix that since the layers seem to be linked and applying a new material…