I wanted to find a quick way to bake color id maps for Quixel or Substance painter using Zbrush's polypaint feature but a google search didn't come up with much. Is there a way to do this ?
The idea is to bake the color id painted on the highpoly using polypaint down to a low poly model UV's
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Designer can definitely do this, Marmoset Toolbags baker can also do this