Goal Set Blender's default units to match Unreal 4's default units (centimeters). Avoid scaling in engine after export. Issue Grid length does not reflect the specified units (cm). Version: 2.88 (latest) Steps Taken To Isolate Problem Changed the following Scene > Unit/System = MetricScene > Unit/Length = Centimeters…
Hello, how can i project clean displacements (im using some maps from xyz displacements) on the head without deforming the actual model? im using alphas (dragrect) with spotlight projection (i know i should use mari but im on low pc) and when i project displacements it deforms my model, it bulges it. I tryed to play…
Created materials in substance designer, thanks XYZ School team Asset created Using free asset KiteDemo, InfinityBladeGrassLands, Environment_Set part -I timelaps in ue4 https://youtu.be/2iOG66CDSVA
Hello Polycount just putting a thread together to show my latest character project. I'll Start with the concept which can be found here: https://www.artstation.com/artwork/1Yw4X I am doing a bit of a combination of the final design with the second design color scheme. While along the way I want to do a little bit of my own…
I'm trying to animate a leg swing with quaternion bone FK. There are two frames in particular (denoted 6 and 12 in the bottom of the gif below) where the resulting motion of the left (front) leg is not as desired: the limb chain overshoots in a small arc. The culprit seems to be the contribution of the thigh. All the…
Hello friends, I am running into trouble going about a workflow using 3Ds Max to model a hard surface prop with smoothing groups and then transitioning to Zbrush to use those smoothing groups for gaining more control on smoothing and refining the sharp edges. So I have seen a tutorial where a model with well defined…
I use it basically only for baking and I often reimport things (the normal way - non quick load) From time to time (every 5-10 imports), some random submeshes do lose their position and go to a seemingly random position (Looks like they somehow get centered towards the parents pivot), both for highpoly and lowpoly, mostly…
Hey all! I recently decided to pivot my career in the direction of prop and environment art, instead of focusing exclusively on props. I found this concept by Maciej Kuciara that I absolutely loved. It seemed simple, approachable, and had room for me to put my own spin on things. I've never worked on an environment before,…
I'm a maya user and just start learning max,I've got some problem can't figure it out. 1. When I finish modeling I apply reset xform to Freeze Transforms but it doesn't work ,the Transform xyz still remain the same before I apply reset xform,but it do work on rotate xyz 2. The "send to maya" doesn't work,I've tried 4 of…
Hello. I've been working on the skin for about a day now, and am seeing myself run into the same issues I usually do when doing skin. Namely, it starts to blend into a mush rather than have discrete areas like skin does. A lot of my reasoning is based on seeing texturing.xyz models. I even have some of those textures, but…