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[Blender] Match Grid length To Specified Units

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Goal

Set Blender's default units to match Unreal 4's default units (centimeters).
Avoid scaling in engine after export.

Issue


Grid length does not reflect the specified units (cm).



Version: 2.88 (latest)

Steps Taken To Isolate Problem

Changed the following

Scene > Unit/System = Metric
Scene > Unit/Length = Centimeters
Viewport Overlays > Guides/Scale = 1.0000
Viewport Overlays > Guides/Subdivisions = 1

Changed test cylinder size to xyz( 300cm, 300cm, 90cm )

cylinder is 4 x 4 grid units instead of the 300, 300, 90 expected grid units


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