Goal
Set Blender's default units to match Unreal 4's default units (centimeters).
Avoid scaling in engine after export.
IssueGrid length does not reflect the specified units (cm).
Version: 2.88 (latest)
Steps Taken To Isolate Problem
Changed the following
Scene > Unit/System = Metric
Scene > Unit/Length = Centimeters
Viewport Overlays > Guides/Scale = 1.0000Viewport Overlays > Guides/Subdivisions = 1Changed test cylinder size to xyz( 300cm, 300cm, 90cm )
cylinder is 4 x 4 grid units instead of the 300, 300, 90 expected grid units