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How to project clean displacements on the head in zbrush

focus_method
polycounter lvl 4
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focus_method polycounter lvl 4
Hello,
how can i project clean displacements (im using some maps from xyz displacements) on the head without deforming the actual model?
im using alphas (dragrect) with spotlight projection (i know i should use mari but im on low pc)  and when i project displacements it deforms my model, it bulges it. I tryed to play arround with focal shift ,nothing.
I saw some guy on the artstation doing this good, i asked him and he told me (i forgot now) some options and parameters to adjust and i did it but i remember it still didn't work.

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