Basically i am using substance painter 2 to bake out my normal maps. When i bake the normal maps there are obvious lines appearing all over the model along the edges of the low poly mesh. I have no idea why it is doing this but wouldn't be surprised if i am doing something wrong or it is a problem with the meshes. Around…
Hello everyone, I am a freelance 3D artist and a company wants me to make a low poly version of the next mall http://img822.imageshack.us/img822/9166/index2n0.jpg. I have more experience modelling for animation and films so I need some advice on this. The models will be used for a Kinect racing game that will be placed on…
Hey guys, I hope this isn't the wrong place to post this, if it is I appologize, mabye an admin could move it to the right place. I modeled a landmine for practise but I just cant get my textures right. So I had the Idea to share the model here so everyone can try and texture it for himselfe. We could eventually make some…
I am looking to convert a 2d architectural drawing (dwg or dwx file) to a 3d model in Houdini. I would like to know if you have any references. I would like to create a format for drawing in the future and automatically output 3D models in Houdini from the drawings.
I am creating a new character and I was wondering if it is recommended to model the eye lids open or closed. I would think modelling the eye lids closed would be recommended as the generated maps would not be stretched when baking and after you can rig your eyes in the open position. Some feedback on this would be great.…
Not sure if my search foo is weak but does anyone know where to buy horse anatomy models, I looked on a tonne of sites and these were the only two I could really find... https://3dexport.com/3dmodel-horse-anatomy-27842.htm https://www.turbosquid.com/3d-models/3d-horse-anatomy/613232 thanks in advance.
Hello, I want to model an object in 3ds max that has some cloth in it. In blender I had a solution for this. There I would use the cloth simulation, stop it at a point where I liked it and use it. How do you guys model cloth? all the knits etc? Is there a more or less easy way to do it? Thanks for help!
How would one do this? Make a cube, scale it and use vertex to drag araund to get the plank-shapes? Im looking for a way to model something like this: http://www.turbosquid.com/3d-models/3dsmax-modo-sculpt-photorealistic/888182 I own MODO-Indie, so I hope its possible to do it in the indie version too.
Hi everyone, I've been working on a 3D model for a uni assignment.This is progress so far, essentially a base mesh ready to be taken into Zbrush. As this is my first time modelling a full character, hearing feedback from more experienced and skilled artists would be awesome. Thanks [IMG][/img] [IMG][/img] [IMG][/img]…
Hello guys, I have problem with my model. I am working on this high poly robot. I unwrapped my model before I applied turbosmooth and this happened to all my Uv's on most of my parts. Any feedback would be appreciated :)