Hi everyone, I've been working on a 3D model for a uni assignment.This is progress so far, essentially a base mesh ready to be taken into Zbrush. As this is my first time modelling a full character, hearing feedback from more experienced and skilled artists would be awesome. Thanks
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From a figure sculpting standpoint, the front silhouette looks pretty good, but her profile is awkward. Her torso is elongated. I would shorten it, and then subsequently shorten the arms a bit. Also, the front of the rib cage extends forward a bit too far. I would bring it back a bit.
Whilst its still important, usually I don't worry about proportions too much in this stage as I find its much faster and easier to move polygons around in ZBrush and correct any proportion issues there. However, the downside to this of course is that you can sometimes end up stretching/compressing polygons too much so sometimes it can be a case of flipping back and forth between ZBrush and your other 3D program, adding or removing polygons as you need to and then continuing to fix your silhouette.
Good luck mate .
I agree,that's why I inquired about his process. But, since he obviously spent a bit of time modeling in a separate package, I figured he was doing it for a reason.
you should be spending more time working on the overal form and gesture, rather than detailing with things like skin folds. for example, the hand looks alright from the top/bottom, but from the side I can see that its not looking right.
additionally, widen the ribcage around the chest/boobies area, especially under the arms in the back.
lastly, in your post about the base mesh you said that you made it high-res because of you're lack of knowledge of anatomy. this seems backwards to me, as in my experience its more important to give yourself the ability to adapt your mesh to critiques and anatomical changes in Zbrush by having a lowres basemesh that can be easily tweaked at the lowest Sub-D level.
hope I dont come off too harsh I do think you've shown some good observation skills in the knees and hands.
keep it up