Hello guys, I have problem with my model. I am working on this high poly robot.
I unwrapped my model before I applied turbosmooth and this happened to all my Uv's on most of my parts.
Any feedback would be appreciated :)
https://polycount.com/discussion/221392/sketchbook-frank-polygon#latest This guy might help, though he is more towards the modeling only and not the uv's but i'd say tighten the corners as best you can, there are also tricks like 45/90 degree angles made into more sloping edges away from those "harder" edges so, i think your design also would benefit from some more stylized bigger/smaller elements to stand out better(hands and feet). If not that guy in this thread someone must've said something about the u.v.'s: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
Replies
https://polycount.com/discussion/221392/sketchbook-frank-polygon#latest This guy might help, though he is more towards the modeling only and not the uv's but i'd say tighten the corners as best you can, there are also tricks like 45/90 degree angles made into more sloping edges away from those "harder" edges so, i think your design also would benefit from some more stylized bigger/smaller elements to stand out better(hands and feet). If not that guy in this thread someone must've said something about the u.v.'s: https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest