Hello,
I want to model an object in 3ds max that has some cloth in it. In blender I had a solution for this. There I would use the cloth simulation, stop it at a point where I liked it and use it.
How do you guys model cloth? all the knits etc? Is there a more or less easy way to do it?
Thanks for help!
Replies
You could then use a program like ZBrush to add any zippers or stitching to your model and bake out a normal map from that.