joining in on Allegorithmics Vehicle challenge - A road trip in 2116. Might not be able to finish but I thought I'd give it a try. Backstory: humankind is forced to live deep down inside earth because of the top side becoming toxic after wars and poisoning of the air, so humans travel trough these giant pipes to go where…
It's great to see Tim Miller’s emotion as he unveils the project Blur Studio has been working on for the past three years - Secret Level @ Gamescom 2024. It’s clear he’s thrilled to return to his true passion—creating high-fidelity game cinematics—this might be due to dealing with the complexities and politics of…
Hello, I'm making a trim sheet that I sculpted in Zbrush. However, I kept getting errors when I tried baking some maps in Substance Painter. The errors seemed to indicate that the mesh was too high-poly for my computer to handle, so I used the decimation master tool in Zbrush to get the poly count down. When I decimate my…
Unreal looks like its going to move to a "seat based software model" like Maya/Photoshop in 2024 If you skip to around six minutes Tim Sweeney explains the role out. https://twitter.com/i/status/1709216675730542972 Tim reminds me of James Halliday, I wonder if Ernest Cline based the fictional character from Ready Player…
I think quads look better than tris. I'm not necessarily sure you need to show every last hidden edge just to demonstrate that you know all games run on tris. I think its more important to demonstrate that you know what loops and rings are and that you're not going to screw over the guy doing the skinning by delivering a…
Hi guys! (See the last line for a summary for the whole post) So I came across SP's tri planar projection and wanted to do the same in SD. I looked it up as to how it works and it doesn't seem to work at all for me. I'm pretty sure I'm doing everything right. I've UV unwrapped the mesh in blender. (SD changes all of my…
Hello, I'm working on learning to create modular environments using the tiling technique and picked up "Advanced Tiling Techniques for Environmental Design" by Alex Senechal. This tutorial is good but it doesn't go into details in a few areas that I need help with. I understand the general concept that I bake out several…
So, I'm just learning UDK and have run into the High Collision Prims note on some of my assets as I import them. I figure this is a problem but can't seem to get the count as low as i think it should be. I have a tree that i am importing. I've made a collider with 2 cylinders and 4 spheres, all with the gaps between the…
Hi all, Newly registered to the forum, so a proper noob in every sense of the word. The thing that got me to register are the challenges set on the forum based on concept art. As an aspiring 3d artist I have been dabbling into the fine arts and teaching myself, slowly but surely, how to model basic geometry and how to…
My project for Allegorithmics a road trip in 2116 Contest. https://www.artstation.com/artwork/ZODLR Terraforming team transport. Rover took part in the colonization of two planets, this third. W.I.P https://forum.allegorithmic.com/index.php?topic=10418.0 Modeling - Maya, zbrush. Mapping - UVlayout Bake normal - Maya.…