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High Collision Prims Count

polycounter lvl 7
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MrRstar polycounter lvl 7
So, I'm just learning UDK and have run into the High Collision Prims note on some of my assets as I import them. I figure this is a problem but can't seem to get the count as low as i think it should be.

I have a tree that i am importing. I've made a collider with 2 cylinders and 4 spheres, all with the gaps between the objects like I've read I should have but when I import, UDK splits up the collider into 40 or so crazy pieces. The collider works as I want it to as I run around the level. But I'm afraid that if I get a bunch of things like this on the level it will bog down. I did find one person saying that he has never had a performance issue with high counts, but I'm not sure I believe that.

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