hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3?…
Hey everyone, I was sent an art test for a Freespace Mod, and I was asked to use a 4k map for a fighter craft. This seems a bit too huge for something that takes up maybe 20% of the screen. What do you think? The craft would be playable. edit: The reason cited was that the texture could be scaled down, and that people who…
My question is about seams. As of my underestanding if you are going to texture in a 3d program then you just need unwraped UVs even if they are divided in 1000 islands it doesn't matter. Is it true? I see some people still care about seams even if they are texturing in a 3d program. Because i want to split a human's body…
Hello. I am making an island... I am investigating some popular games to learn about it and so that I can make a better island for my game. There is a question for me, I'd be happy if you help and try to answer it according to your experience. The question is, how to mix two textures and blend them OR more importantly,…
A Direct Draw Surface or .DDS is a texture that is highly optimized to work with Direct X. Most modern game engines use this file format as again it is made to work with Direct X. DXT1, DXT5, 3Dc etc are the different formats that are used based off of what you need that texture to do. For example a DXT1 is a diffuse or…
Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer? I've downloaded a couple of .fbx files (and these are .fbx files, not .glb or .gltf files) from sketchfab that display with textures when opened in Microsoft 3D Viewer. How does one achieve this? It's not super important,…
Hi everyone. I haven't been around for a long time and I have been refreshing my fundamental knowledge of 3D art. I spent some time this week studying optimal texel densities and texture map resolutions, which led me to come up with this reference sheet: It's the result of some study notes and a deeper exploration in all…
--EDIT-- New Project: Final texture: --ORIGINAL POST-- Testing out some hand painted textures.. I would love some feedback on this. ps: marmoset: zbrush: I feel like this would be the base that I would paint over, to give it more of a painterly feel, but I'm not sure where to take it from here.
Hi guys Im currently working on a cabin log environment in ce3. I have two possible textures for the cabin log, which do u think should i go for? I still need to add vertex blending to add variation/dirtyness to textures. I will post a full work thread of the project soon.