Hey! Just curious, how do people get their .fbx files to display with texture in Microsoft 3D Viewer? I've downloaded a couple of .fbx files (and these are .fbx files, not .glb or .gltf files) from sketchfab that display with textures when opened in Microsoft 3D Viewer. How does one achieve this? It's not super important, but I think it'd be a nice touch when sending a completed project to my clients.
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for fbx a basic phong or blinn material in maya or the legacy standard material in max should work.
not sure about gltf , never used it