hi, im using 3ds max 2008 to render to texture an AO material, but for some reason my renders always seem to be missing big pieces of my model. everything ive gotten is unwrapped correctly. could it be a map channel problem? im rendering my texture in map channel 3. if so, how can i make all my surfaces to map channel 3? thanks!
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and heres my AO
That's a damn good tip I was oblivious to.
Thanks.
1) Never use Max's Mirror tool. Instead, use the Mirror or symetry modifiers in your stack - the mirror tool screws x-forms, resulting in mirrored faces you can't see on the mesh. If you then continue to model using Edit Poly you can end up with a combination of flipped and unflipped normals on the same mesh, which is a bugger to sort out.
2) Avoid scaling objects using the Scale tool. Instead, wherever possible, go into a sub-object mode of Edit Poly (I like vertex mode personally), select everything and then scale down using the scale tool. Again, scaling the object directly can screw your object's X-forms (though less likely to result in flipped faces, it i spossible if you scale to a minus amount by mistake).
3) If you do end up doing any of the above reset the X-Forms right away (It's under the Tools panel I think - Panel to the far right, icon looks like a hammer), and then, if the faces become flipped, select them all and flip them back - saves messing around later on.
You may have known all that, but X-Forms are a really irritating part of Max that a lot of people don't know about until they've had probems with them a few times.
thanks for all the help. for some reason, some faces were "supposedly" flipped, and when i flipped them over, they would render black. i turned on backfaced cull and my model consisted of half flipped and half normals are facing right. i checked the uvws and selected flipped faces and none was selected. WHAT?! i know, right?! i just remodeled the whole thing. the whole ordeal was irritating, ive never had this happen before. thanks tho.
Interesting trivia: STL is short for STereoLithography, and is actually a file format used in things like rapid prototyping. Despite it's intended purpose it comes in really handy for Game Art too.