Don't see any discernible bolts, rivets, panels, etc. (I see a couple panel looking things on his leg...sorta) This is one of those things that probably looks awesome in concept, but until it has some more texture or something I honestly have a hard time figuring out what is going on. It's a lot of weird shapes and…
If you want a clean area to work with, you have 2 options. You can press F12, select all the UV points (in the viewport) and delete them. Check one of the menus in the UV editor... it should be there. This wipes out all of your UVs. But it'll display the polygons in your viewport in this white transparent garbage that…
I made a tool to speed up the process of creating trim detail in Maya. I uploaded it to Gumroad a while back and figured I would tell people here about it. If you happen to try it I'd be happy to hear what you think, if it's helpful to you or not. This was originally made for some old co-workers who were wanting an easier…
Thi is something that's been bothering me for the last 2 years. My current example of it: I got bored and decide to model my kitchen sink and started with the faucet. Now there's a handle of the faucet that kinda juts out at a weird angle that doesnt line up at all with the xyz axes. I use maya btw. I know I could just…
Hi everyone, I am modelling quite a cool and different looking Lego house for my portfolio but am unsure how to approach certain areas and need some advice. The house has some cracks in it parts of it which have curved bricks. I have highlighted these parts in red. I am not sure whether to model these into the structure,…
Hi, I am having a little trouble with a rock wall. It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform. Can anyone give me any hints on how to get a rock wall that…
Hello! Along the way within personal modelling adventures I have come to love the "Create Shape From Selection" Tool within 3DS Max. It is very handy to create spline shapes and convert them to editable poly versions. However one annoying feature within the program is that it creates 1 or 2 edge loops on one particular…
Looking to get better at modeling in Max and become proficient at texturing in Photoshop. Planning to use this place a dump for all my stuff and hopefully get crits and help from more experienced modelers and artists along the way. Cheers! Right now I'm attempting to make a map similar to the one from MGS1 Cyborg Ninja VR…
Hi there! I am modeling a piece of furniture with a symmetric-curved decorative element. Exept the Bezier the others leave me with a complete mess. Does anybody know an information source so I can train working properly with curves? Because I have to planar and convert the mesh to poly I am having a really hard time to…
If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that? I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best. I'm looking to generate thin, tube like structures with possibly…