If I wanted to generate a spaghetti like weave, but with the individual models moving in random directions in x, y and z how might I go about that?
I feel like modeling it might take too long so I was thinking a procedural or coded approach might work best.
I'm looking to generate thin, tube like structures with possibly some nice normal mapped detail on them. I want the tubes to, as stated above, move randomly throughout the scene in x, y and z and I want there to be like 100 - 1000 tubes.
Normally I would make a CV curve and extrude a cylinder along the line of the CV curve. Is this something I might be able to do programatically and does anyone know if there is a plugin or script that already does this kind of thing? It would kind of be like making 100 - 1000 pipes that don't overlap each other and don't have the same start and/or endpoint.
I'm looking to do this in Maya or Cinema 4D.
Thanks in advance for any and all help,
Rob
Replies
I settled with Neil Blevins WireMaker script for 3ds Max, there's is a Maya script based on it, https://www.creativecrash.com/maya/script/fb-wire-jumbler, it's made for Maya 2007, maybe it will still work.
I found this, which might also help and seems to create some pretty cool results.
https://www.youtube.com/watch?v=yiLZAz1L41M