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sculpting realistic rockwall

Hi, I am having a little trouble with a rock wall.
It is supposed to look realistic, not stylized. But I can't seem to get away from this typical game-like look, where the rocks are just obviously all extruded from one wall and end up all looking very uniform.

helpk.jpg

Can anyone give me any hints on how to get a rock wall that looks more like the rocks in this environment: [ame]http://www.youtube.com/watch?v=NxOhoSKSWJs&feature=related[/ame]

or here:
3158320-rocks-in-mountains-stone-granite.jpg

It's not for a game either this time, so polycount is not an issue at all (no pun intended). I was wondering if it may be best to achieve such a result by really using separate pieces of rocks instead of modeling everyting from one wall. Cause the main problem I seem to encounter every time is that I just can't get those crazy and totally different shapes. They all end up facing away from the wall the same way.

I'd be really grateful for any advice!
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