Hi there! I am modeling a piece of furniture with a symmetric-curved decorative element. Exept the Bezier the others leave me with a complete mess. Does anybody know an information source so I can train working properly with curves? Because I have to planar and convert the mesh to poly I am having a really hard time to make the mesh looking like the reference. I reached even that the curve looks like the reference, but after converting the planar I saty with a jiggy-jaggy result. the attached image shows how it should look like. But along the lower curve there should be another decorative element, an extruded stripe parallel to the curve, and that gives me hell lastly...Is there any suggestion to get it done properly or a link to an informative information station? The Autodesk help is pretty good but those specific questions could not be answered. I hope you can imagine what I mean seeing the imageplane! - Thx TT
Replies
Use a bezier corner for the middle point so you can move the handles independently.
From there it's just a matter of pulling the curves around until they give you the shape you want. You can get more complicated than that, but that's all you really need to know.
EDIT: reading your post properly, this probably wasn't actually what you were asking but it's here now. If the final result is polys, why deal with curves at all?