Thank you, guys. I'm really glad you like it! Nosslak: You're absolutely right in terms of scale. After I checked with a character it became obvious that I overdid it...a little.:) It's true that I'm going for stylization - as my first try in this style is really interesting project - but yes...the scale needed to be…
Can't create Combination targets in the Shape Editor in Maya. This is what was in the console. doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
// Error: file: C:/Program Files/Autodesk/Maya2019/scripts/others/doBlendShapeAddTarget.mel line 66: Error: Invalid transform name for transform space target. // There is no…
Bonnie & Clyde: Aftermath is a scene created based off the bandit duo Bonnie and Clyde. Set in the late 1920s, at a local grocery store, the scene captures an end result of the pair's robbery. Trashed merchandise and clues of violence found scattered across the store's floors, this Aftermath scene is created using 3dmax,…
Hey guys I'm a long long long time polycount lurker. :) I haven't posted anything in a while, but wanted to share my latest piece! It was inspired by the illustrations of Paul Bonner. I wanted to create a piece that had a lot of movement and story-telling. It was a lot of fun to do. All of the assets were created to run in…
Hello internet friends. Over the past couple months I've been learning various 3D software for creating environment assets. I've already been creating props for a while now but am transitioning to creating environments and using UE5. While learning these software I've been creating a bunch of random vegetation props and…
Ohh, this is very cool! I love concepts by Longque Chen, his whole series on mechanical fauna is brilliant. =) I'd recommend to get a human-sized mannequin model into your scene so you always have a real life size reference. That helps a lot with keeping scale in mind. Also makes sure that the overall size of the model is…
Hey everyone! I'm currently reworking a cyberpunk apartment scene I made earlier this year. I'm basing my changes on some feedback I received, and fixing issues I believe to be weak points in my scene. I'd love feedback as I go along. I'm trying to not make my scene worse with these changes, and fresh eyes would be…
I've just got my latest Tech Art creation approved on Creative Crash: Nightshade Materializer is a Maya tool for managing and working with scene materials. It's a Swiss Army Knife -styled tool with loads of features aimed to make the life easier for the 3D Artist and/or Level Designer working in Maya. It's written entirely…
Hi Polycount, this is my first artwork thread. For my university module we were given an assignment which is basically the Brawl challenge, for mine i chose to re-imagine the Training Dojo from Mortal Kombat 9: My re-imagination design was to first take the original scene, age it and have it neglected and then combine it…