It seems like if i name anything in the scene R_LidLower_CTR , Combination target is working again.
This is what console prints when i create Combination target if i have cube in the scene named R_LidLower_CTR (I'm not doing
combination on that cube, but on separate sphere)
doCombinationShapeCreate 1 0 4 R_LidLower_CTR;
sculptTarget -e -target -1 blendShape1;
blendShape -e -tc on -t |pSphere1|pSphereShape1 2 pSphere2 1 -w 2 1 -transform R_LidLower_CTR blendShape1;
blendShape -e -rtd 0 2 blendShape1;
sculptTarget -e -target 2 blendShape1;
combinationShape -bs blendShape1 -cti 2 -cm 0 -dti 1 -dti 0;
This is what console prints when i create Combination target if i have material named R_LidLower_CTR in the scene.
doCombinationShapeCreate 1 0 4 R_LidLower_CTR;