Bonnie & Clyde: Aftermath is a scene created based off the bandit duo Bonnie and Clyde. Set in the late 1920s, at a local grocery store, the scene captures an end result of the pair's robbery. Trashed merchandise and clues of violence found scattered across the store's floors, this Aftermath scene is created using 3dmax, Maya, Photoshop, BodyPaint, Zbrush and UDK.
I want Bonnie & Clyde: Aftermath to have a Borderlands meets Grand Theft Auto feel. With the freedom of plausible outcomes expressed throughout the scene, and a colorful hand-painted atmosphere.
What I have gone so far is the creation of a low-poly layout. It is the interior grocery store within UDK. There are a lot of small filler assets that are not displayed in the photos. Like a display table in front of the other entrance window, merchandise within the shelves, broken objects, scattered money and advertising signs...I plan on adding a lot more to the scene. There will also be smoke, steam, sparks, and flickering lights added.
Below are three photos of what I have blocked out in UDK so far
draft_03 by
3D Kiddo, on Flickr
draft_02 by
3D Kiddo, on Flickr
draft_01 by
3D Kiddo, on Flickr
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I want to brake through the window, left wall, and lower display under the window, where the Ford is located. I fingured I would first design the duplicates on the right, and just modify in Zbrush...add on some alphas and particle effects.
So, I started adding some textures to the more simpler assets.
This is all hand-painted textured in Photoshop, on 512 x 512 maps.
Objects were modeled and unwrapped in 3D Max.
Materials have been added within UDK. Below are a few wood assets.
I'll post again soon, with metal reflective materials.
woodtable_02 by 3D Kiddo, on Flickr
woodtable_01 by 3D Kiddo, on Flickr
woodshelf_01 by 3D Kiddo, on Flickr
woodshelf_02 by 3D Kiddo, on Flickr