I was looking through the 'Pimping and Previews' section and I was really intrigued by the high quality presentations people were making for their LP models. In particular I'm seeing allot of the mild background grunge texture, outer glow (Possibly a stroke) and a nice vignette trend going around... I have Marmoset in the…
With your next model i think you'de benefit a lot from modeling a highres model first, and using that to use as a base for your normals. You wouldnt have to model in the fine ornamental detail or anything, but the base shape and things like the trim would look much nicer.
I've decided to start modeling various things from the sketch thread as a project to hopefully improve my modeling skills in a fun way with a lot of variation. I'm planning on modeling characters, props, and mini-environments. Here's the first, basically a warm-up. Concept by Daven And fun with Sketchfab.…
A few of you know of a little educational project that I'm working on, documenting a lot of my knowledge. Anyway, after writing a section on geometry, explaining what verts and edges and polys and tris and quads are, I came to part where I'm stuck. Sort of. You know when we build a single continuous mesh, and then…
Hi everyone, I am still a little new to 3D modeling and I was wondering if I can get some critiques from anyone willing to give some. If there is any suggestions of methods or tutorials that are helpful please share it. It would be very helpful. This was my first time modeling something more complex. I am quite proud of…
Hello, Im an IT student and Im writing a thesis about 3D modeling and animation. Im asking you for help with listing and categorizing methods of 3D modeling. Every site which I visited propose different groups, even names for same methods. In the result I am confused and don't know which of it is correct from academical…
Howdy! I'm new here so i guess it could be a good idea to introduce myself first. I study "digital graphics" at Sofe (School of Future Entertainment) in Karlshamn Sweden. My main passion when it comes to graphics is texturing, had never worked in Maya before I began my education last September. So anyway, on with the real…
I just joined the forums and am going to be starting my new character for illusion of destiny (my game in the making). i am hoping to get critiques and advice as i model and texture him. so far i am mainly just an environmental artist however recently i have picked up character modeling. below are my attempts at modeling…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
Hi This is basically a game model that is part of trainz 2009 game the model is 40k polies (yea i know its alot but its a sim game so all goes to the trains) was baked using hi poly model and have normal/spec/gloss maps i did some more work and polished the textures recently to make it a portfolio piece Cheers