Hi all, I have a question regarding a stylzied character i want to render. (NOT A GAME CHARACTER) I don't want to UV the low poly, but instead use a more mid/hi poly mesh. The mesh has polypaint and I have noticed I can turn this option on in marmoset. This way I don't really need any normals maps or other texture baking…
Hi
Guys, I would like to share my latest project with you. STAR
SHIP THE CINEMATIC MOVIE trailer" Inspired
by developments of StarSip and spaceX celebration of the 15km hop. I
present you: STAR
SHIP the movie - a Unreal Cinematic short. I
have tried to approach this as close as possible to a cinematic in
Unreal trying to…
Hello all, I've just started out with Mixer and doing some testing with some tilling textures i have made. I would like to have my sand texture blend more into my metal panneling this is done in ue4using vertex painting (not mixer). I have tested with a cobbelstone texture I downloaded and it works perfect. So I know the…
Hi, I have been looking into TOPDOWN tutorials. I have the camera set and I can spawm too. The only thing I haven't solved is that the player is shooting into the ground. What steps are needed to fix this? Thanks, Decorix
Hi all, I've run into this problem were I have a tilling texture. Mapped to my plane 512x512. The problem is that I would like to be able to move my grout up a bit so it aligns better. I have een reading up on panner, but I couldn't find an example how to offset a texture. Is there a way to parameter this with my panner…
Hi everyone, this is my first ever weapon model and first time sharing work on the Polycount forum; I apologize if I am breaking any manner of forum decorum and please correct me if so. That being said, I have lurked on this website for some time now, and I'd like to thank all of the seasoned users who have shared their…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…
Something I've been working on. This was modeled in 3DS MAX, textured in Substance Painter, and then light render and screen render from Unreal 4. Please feel free to leave any suggestions :) Thanks, Decordova360.
So, I saw everyone's skin concepts and I wanted join in on the fun! For this I want to explore Syndra's alternative personality that she could have been if she never rebelled against her teacher and reached high status, maybe even becoming one of Ionia's great leaders and receiving the Mantle of decorum Irelia and Karma…