Hi all,
I have a question regarding a stylzied character i want to render. (NOT A GAME CHARACTER) I don't want to UV the low poly, but
instead use a more mid/hi poly mesh. The mesh has polypaint and I have noticed I can turn this option on in marmoset.
This way I don't really need any normals maps or other texture baking maps. Can I do it this way? If its game character I can understand
why I would use texture baking (Low.High) and setup my uvs workflow.
Any thoughts on my workflow? Thanks in advanced.
decorix
Replies
link to a script that changes all albedo to vertex colors. It works in marmoset 4, seems like it should work in 3.
https://gist.github.com/NHodgesVFX/8e5b6ba34a4dd2d35151056b72257e5b