Hello all,
I've just started out with Mixer and doing some testing with some tilling textures i have made.
I would like to have my sand texture blend more into my metal panneling this is done in ue4
using vertex painting (not mixer). I have tested with a cobbelstone texture I downloaded and it works perfect.
So I know the problem lies in my height texture why it won't blend nicely. How do i adjust
this in mixer and were in the layer stack do I need to fix this? Or do I need to adjust more things to get blend better?
Do you fix this in Displacement layer? and how? as you can see in my Unreal screenshot the sand doesn't blend nicely into my metal panneling.
Hope to hear from you all.
Thanks in advanced. Decorix
Replies
Thanks for you're help. Its not a height-based blending. The material works perfect in unreal and is setup correctly. As soon as I swap out
my textures for the metal panneling I get the harsblending. Someone else already pointed out that its a height texture thing and that is causing it not to blend nicely with my sand. I also tried adjusting the height on each layer. See my screenshot with working cobblestone texture not created in mixer.