I had a texture that I imported and decided to edit the texture. There wasn't any definite change. So then I tried testing to see if the texture actually changed so i painted a black streak through the uv spaces. It didn't show up, what is the problem? When I rename the file output everything is fine and I can see the…
Hi, I'm sorry but I haven't found solution for this problem yet and don't seem to work around this by myself so I hope someone could help me with this. Im quite new to SD and I'm trying to create tiling wooden wall texture for my stylized cottage. I created the texture in SD and imporetd it into SP but don't know how to…
Hey guys quick question, I'm working on a enviro in UE4 and am still getting the grasp of PBR textures. I still use the original technique of diffuse spec and normal and am getting into the albedo, roughness maps. Is it okay if my environment has a little bit of both types of textures? Some props that use the original…
It was so obvious. I guess I was hoping there was a way to make it into a smart material. Something easier than managing all the various texture maps. Listing the steps below in case someone in the future needs it. I got it working by Exporting the textures and then Importing the textures and assigning the various texture…
I want to make a sweet "nature" environment and I will start from textures. The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures. I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D Here is the…
This job is a four to six month long contract position, 40 hours per week, working on site. Must be local to Austin, TX – relocation is not available for this position. The Contract Texture Artist will work closely with the project’s Art Lead and Game Director to create exciting, lively art pieces for Armature’s latest…
Great advice from joeriv up there, but just to further emphasize his point.. Absolutely do not just take a photo of a locker and slap it on. The result will look pretty dang bad. Watch Mike Snight's sci-fi floor texturing tutorial on 3DMotive; I think it will give you a much greater understanding of the texturing process…
hello i made these dreads and more specifically the gradient on them with the gradient texture node: they look really good! however i used an object as reference for the positioning of the gradient for some of the outlier dreads and now whenever the dreads object moves the gradient moves. i dont really want to unwrap and…
Ok, so here's my dilemma. I have a detailed character model consisting of several individual pieces ( it's a robot). After roughing out the basic designs for the texture I'm realizing I should probably break down the textures even more from 2 to 3 separate maps to get the details and resolution I want. It is possible to…