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[UDK] From texture sketch to finished environment

shirogatsu
polycounter lvl 5
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shirogatsu polycounter lvl 5
I want to make a sweet "nature" environment and I will start from textures.
The thing I want to achieve - SMOOTHNESS. Smooth transition between props(grass, rocks and etc) and textures.
I made some enviroment work earlier, but this project will be my first nature-focused UDK work - wish me good luck! =D

Here is the blueprint!
jwujiJQ.png
Textures requirement:
Diffuse, normal, spec and height maps; 2k resolution; tilable.

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