Hi,
I'm sorry but I haven't found solution for this problem yet and don't seem to work around this by myself so I hope someone could help me with this. Im quite new to SD and I'm trying to create tiling wooden wall texture for my stylized cottage. I created the texture in SD and imporetd it into SP but don't know how to make it tile properly. Check pictures below to see what I mean. Thanks!
in substance designer:
Texture in Subtance painter:
Replies
I would guess you are scaling with a decimal somewhere.
Hope that helps!
Would love it would work same way as Filter Forge where you could check in "tile" in the last node and all the noise inputs are adjusting automatically , even for non square image. Or at least it would tell you when you adding something non tileable.