Hello, I recently finished my game ready Arisaka Type-38 rifle and would like to know if this is portfolio ready? Here is the Artstation link: https://www.artstation.com/artwork/Z58zzG Attached are some sample images and the main reference I have been following. Thanks!
I'm trying to break out of my rut in my stylized skills. I just finished this yesterday and would love some feedback on what it is i'm not seeing/doing to make my stuff really great. The site isn't allowing me to use the sketchfab insert so here is the link for a closer…
Hey everyone, I've once again attempted a few weapons in handpainted style. I tried to go for a more futuristic look and if you could spare some time for feedback that would be great. [sketchfab]a2d4641c6c224cc0a31c86aa53a5719f[/sketchfab] Tech Blade by Serphantim on Sketchfab On this weapon I intend to make it spin like a…
I'm working on modelling a Roman Gladius with the mesh quality for a 1st person game or a highly detailed 3rd person game. I've finished the high poly models and i have just UV'd the scabard the blade and handle and baked the base textures and normals but before i move onto texturing i wanted to get some feedback just in…
Hi everybody I just started modeling a revolver (Swiss 1882 Ordnance Revolver) not too long ago and thought I'd throw it up here to see if yall had any feedback. Heres some of my reference: And heres what I've modeled so far: So far as I can tell I'm only missing a few doo-dads, I was thinking I'd just add those on then…
Hey peeps from polycount. I've been trying to work on my portfolio while applying to studios for animator positions. Im planing on updating this thread with weekly animation cycles in order to improve my animations and get some feedback from other people on stuff i should work on. Any critiques would be really appreciated.…
Hello everyone! I started this project last week and wanted to share the progress here. I'd really appreciate any kind of feedback because it's my first time working on this kind of big environment. It's also my very first time working with Unreal Engine. Project goal is to learn more about modular environments and create…
Hello there! :) Decided to start publishing a new series of demon Models, Here is Xhelon, Xho's Mount. At the first stage I sculpted the whole character in Zbrush, then I made a Retopology. Uvs, Rigging, and Animation in Blender. Concept and Texturing by Miss Flox. All Comments and Critiques are totally welcome (Especially…
Hey everyone! This is my first post on polycount so if I make a mistake posting this. Don't hesitate to let me know -Thx -- I'm still learning how to do 3D modeling and I created this Bunsen burner based on a concept art from Guild Wars 2 (First Picture). I've been learning about substance painter, blender, and Unreal…
***Here's the final version! Hey everyone. I decided to try and make something during my short spring break. I was playing P99 and always liked the goblin model. So in this thread will be my progress on it. So far I've only spent a couple hours on it, and wanted to stop and get some feedback before going much farther. In…