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Gladius (WIP) C&C needed

HashBrownHamish
polycounter lvl 5
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HashBrownHamish polycounter lvl 5
I'm working on modelling a Roman Gladius with the mesh quality for a 1st person game or a highly detailed 3rd person game.

I've finished the high poly models and i have just UV'd the scabard the blade and handle and baked the base textures and normals but before i move onto texturing i wanted to get some feedback just in case i need to make adjustements.

Here is the reference (not exactly going for this)

8gyPayV.jpg

*LATEST*

So i moved everything to one texture space and the model is still looking alright. I'm having trouble figuring out how to tackle texturing this (i'm going for portfolio quality here). (PS: Diffuse and gloss here. No Metalness map applied)

[SKETCHFAB]067dde202c6e426c8bfe039866019bc6[/SKETCHFAB]

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