Hello everyone! I started this project last week and wanted to share the progress here. I'd really appreciate any kind of feedback because it's my first time working on this kind of big environment. It's also my very first time working with Unreal Engine. Project goal is to learn more about modular environments and create portfolio piece.
Here is the first block out of the environment in Unreal Engine:
Thank you!
Replies
Looking pretty sweet!
Worked on the composition, added some trees in the background and also some broken stones. Created a hole in the ceiling(the other white parts are supposed to be glass). I'm always too scared to add too many polygons, which usually makes some of my models look really bad. Have to redo some pieces and add some volume in them.
Having a bit of hard time with the texturing. I'm wondering how many materials per piece is okay? Can I created seamless texture(like brick wall) and use it with trim texture for a wall piece for example. That makes two materials per wall piece. Is multiple materials per piece okay, or is it better to separate these parts to different objects(with one material each)? Or how should I approach this?
Yeah, I saw the demo! That is one of the reasons why I was really laughing to myself when I was wondering once again can I create edge loop or not