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Goblin - EQ1 Fan Art - C&C Welcome

polycounter lvl 5
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Zukan polycounter lvl 5
***Here's the final version!
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Hey everyone. I decided to try and make something during my short spring break. I was playing P99 and always liked the goblin model. So in this thread will be my progress on it.

So far I've only spent a couple hours on it, and wanted to stop and get some feedback before going much farther. In the past I've gotten really far on stuff and realized some major problems, so to combat this I'm posting now.

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Here is an album of everything so far if these two aren't enough.

Replies

  • Zukan
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    Zukan polycounter lvl 5
    Also forgot to mention that the hands are just place holders for the time being.
  • AlexCatMasterSupreme
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    AlexCatMasterSupreme interpolator
    your shapes are globby, you should start at a lower subdivision and then get alllll of your main shape, then subdivide later on.
  • Zukan
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    Zukan polycounter lvl 5
    Hey Alex, thanks for the reply. I went back and dropped the dynamesh as low as it'll go and tried smoothing out things and working on the shapes. I tweeked the pose a bit as well.

    I think it looks better, but I'd be interested in the thoughts of others.

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  • Zukan
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    Zukan polycounter lvl 5
    ARlKr8e.jpg

    toes and fingers!
  • Moosebish
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    Moosebish polycounter lvl 12
    This already looks MUCH better. But your anatomy still needs some work. Google some anatomy reference and make sure that your character looks correct before you start playing with proportions.

    Right now he's got a very odd shape on his crotch, if you want that to be his belly it should be pushed up higher. His profile is also super thin. His upper back should be thicker to allow for his rib cage...

    Whatever you do, don't start working at high subdivision levels until the anatomy is correct. Thats the number one mistake most people make on their characters.
  • Zukan
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    Zukan polycounter lvl 5
    Thank's for the reply Moosebish. Good to know I'm progressing forward and not backward. :P

    I think you're right about the back being too thin there. However I was also going for a starving sort of look so he'll be pretty thing. The belly was intentionally put there though. I always seem to struggle between anatomy and matching concepts.
  • Zukan
  • Moosebish
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    Moosebish polycounter lvl 12
    I think you went too far with the sub divisions already :(

    Drop it back down and push and pull his body parts until the silhouette is perfect. Trust me, even small changes go a looooong way for characters and anatomy. I'm not a great character artist, but here's a basic paint over with a few changes.

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    Add a little more mass to him, I know he's a skinny little goblin, but right now he's looking like he has one foot in the grave.

    The stomach is still too low, it almost looks like he's got a full diaper.

    The pose, as you have it now, looks like he's on his heels and is gonna fall backwards. Hunch him over more so that he looks more balanced.

    Along with the mass, give him more curves. His legs look like they're just bones, show the muscle on them. Make sure the body has swooping curves that flow together. This will make him look much more natural and alive.

    The changes you made to the head and face look really good.

    Keep it up!
  • Zukan
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    Zukan polycounter lvl 5
    Hey Moosebish, thanks for the draw-over. I go bogged down with another character last week. I did update my goblin and took into account you suggestions. I fattened him up slightly, moved his belly up, and hunched him over.

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  • Zukan
  • Zukan
  • Zukan
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    Zukan polycounter lvl 5
    Started painting :)

    Intvfc5.jpg
  • Zukan
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    Zukan polycounter lvl 5
    Here's where he's at for now. It's a good stopping point. I'm sure I'll come back to him to do more little detailing when I have the time.
    cKiTOEV.jpg
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