Hey everyone! This is my first post on polycount so if I make a mistake posting this. Don't hesitate to let me know -Thx
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I'm still learning how to do 3D modeling and I created this Bunsen burner based on a concept art from Guild Wars 2 (First Picture). I've been learning about substance painter, blender, and Unreal Engine for almost a year now.
I would enjoy feedback of what I could do to improve this or what needs fixing. Thanks in advance
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Thank you for the input btw.