Hi everybody I just started modeling a revolver (Swiss 1882 Ordnance Revolver) not too long ago and thought I'd throw it up here to see if yall had any feedback.
Heres some of my reference:
And heres what I've modeled so far:
So far as I can tell I'm only missing a few doo-dads, I was thinking I'd just add those on then take it into zbrush sculpt in other details and use dynamesh to fuse some things together and boolean the hole for the hammer to reach the bullet and not worry about topology there too much.
Is that a bad idea? Should I go about it another way or am I on the right track?
Thanks
Replies
So what's the plan, low poly ? normal map ?
http://www.dandbmilitaria.com/images/D/swiss-1882-model-revolver-sn.531-%5B4%5D-6700-p.jpg
I tried rounding out the base of the barrel where you can see the wireframe is a bit jagged, didn't really work though. I'm thinking I might be able to make it show with more edge loops down the length of the barrel? To have more verts to push around into a rounded edge.
Thats a good angle you found of the gun haha, I didnt find too many shots of the other side :P
I'm a little confused on the part where you marked "fix this" by the handle. What exactly needs to be done in that area?
Thanks again for all your help
And here's the back side:
I think I'll start texturing it now
Please tell me you plan on making the sweet handle too?
This is a unique looking revolver by the way and would be fun to model.
As always any tips to make it look better are greatly appreciated
Also pay atention to the wear and tear patterns..can you see them ?
And as Quack! pointed out, that wear would be more in the specular than in the diffuse.
Here's my first render of it, definitely wanna go back into the spec and give it some more gradient wear to it as well as some grain. Also my wire frame looks like its got some unnecessary polys
I took some artistic liberties with the gratuitous blood splatter :poly114: