Hey! Recently I did a research about hair. Me personally hate hair, I always had problems with it and still have. But maybe this will be helpful to others too. Just wanted to have this links in one place and share with others, feel free to comment and add yours. So the most useful info I found is from Zbrush Summit 2016.…
Hello, I recently dived into photorealistic renders. I have a reference photo which I'm trying to replicate, but I'm sort of stuck now. Here's my reference photohttps://imgur.com/xM84yvR and here's my most recent render test (I'm working in Blender) I don't have the exact same materials, cause limitations. The point here…
In case you haven't heard " How to destroy angels" is Trent Reznor's new project with his wife Mariqueen. They added their first track yesterday on their website http://howtodestroyangels.com/home.html For a direct link http://pitchfork.com/news/38686-how-to-destroy-angels-a-drowning/ Now, my opinion on this. I am…
Hey dear quixel'er, does anybody have a good suggestion how to deal with hard surfaces with sharp edges? Assume I have a simple shape like a cylinder with 5 coners (see attachment) and I want to generate some kind of dulled metal texture with dDo. As you may imagine that such object has no useful normal maps. Sharp edges…
Hello! I have a simple Scaleform HUD set up: http://i40.photobucket.com/albums/e235/RaptorMoonX/Scaleform_hud.png I got the Health/Energy bar at the time working. I have no idea how to get the currency to increment/decrement for this HUD. Do I accomplish this in AS3 or in UDK? I will have Kismet Nodes set up in UDK to get…
Hello, I wanted to ask You for Your help with baking normal maps. Let's say that I have hipoly similar to this: And I want to bake this detail onto this low poly model: Notice that this boxes in low poly version, are not connected to bigger box behind them, they are floating geometry. And another screen with some colors :P…
Hey guys, I'd like to know how much time does it take from you to model a low poly car interior and exterior? also what is the average poly count of that model ?
Hi everyone, this is my first thread here, quite nervous about showing my work against some of the fantastic stuff I have seen on here, but I'm looking to improve my skills and techniques quickly and I feel that the best place for feedback is here. So I'm working on a WWII Spitfire, not any model in particular, but it…
How to find incompatible map/material in my BIG scene...? I have 3ds max and vray 3.4... i tried to open and render some old scenes created with vray 1.5 Sp3 (or something), but the scene isquite huge and there is some stupid map/material not really compatible with vray and thus really slowing down th rendering of the…
Hello again MODO fellows, I know how to do this in Maya but I've no clue where are the options to adjust the grid in MODO! How do you do this? Thanks for the help! :thumbup: