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How to bake multiple low poly objects from one hipoly ?

Peksio
polycounter lvl 4
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Peksio polycounter lvl 4
Hello, I wanted to ask You for Your help with baking normal maps.

Let's say that I have hipoly similar to this:


And I want to bake this detail onto this low poly model:


Notice that this boxes in low poly version, are not connected to bigger box behind them, they are floating geometry.

And another screen with some colors :P :


My problem is that, detail in yellow area is fine, it looks like bevel and I am happy with it. But red area is problematic for me :/

In my more complicated models this red area is almost always wrong, You can see artifacts from other details of hipoly or this red detail is moved a little bit in some direction and becouse of this, seams are visible around this low poly floating geometry. I know that tighter cage would help me but sometimes I am unable to make smaller cage, what can I do in these kind of situations ? How can I fix it or minimize this problem ?

Thank You and cheers !

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