Hi everyone, this is my first thread here, quite nervous about showing my work against some of the fantastic stuff I have seen on here, but I'm looking to improve my skills and techniques quickly and I feel that the best place for feedback is here.
So I'm working on a WWII Spitfire, not any model in particular, but it resembles the Mk1 used in the Battle of Britain quite closely. This is my first attempt at a plane, as before I have focused mainly on cars.
Now this is supposed to be a high-poly model, but I would like feedback on topology also, so any criticisms are welcome. (Excuse the fact that the wire is taken from viewport, for some reason the composite wire material wasn't working correctly for me).
P.S. One thing I am looking for an answer to; the rivets/fasteners on the cowl (bonnet, hood), what would be the best method of giving them the impression of being indented into the metal?
Replies
It would be cool if you could provide a picture of what the plane is supposed to look like. The spitfire is a well-known WW2 plane but I don't have all the details in mind. Providing good refs for easy comparisons leads to better and more feedback. Another suggestion: Assign colors to the different elements or meshes so people can tell pieces apart faster and point out mistakes or observations more easily.
Regarding topology it's gonna be hard to gauge how good or bad it is if there are so many wires. I have never done a plane myself but it feels like you have way too much geometry going on for some of the surfaces and it makes the plane look squarish and stiff. If you are using Meshsmooth or Turbosmooth, show your topo wires with ISOLINE DISPLAY=ON.
Hope it helped some.
Thanks