If I want a grid of 64x64 pixels, I set grid spacing along U+V to 1 and then subgrid count to 64x64 on the U and V? Is this the correct way of doing it?
Also, is there a way of resetting it to default after I've messed up with it?
And last question, if we're on the subject of UV editor in MODO, how can I snap UVs to the subgrid? I've tried grid snapping and vertices but it's only snapping to the corners of the 0-1 space.
UV space is setup in ratios. 1:1, or 2:1, etc. The default is always 1:1. Pixels don't matter until you export a texture map. I don't think you can snap to the subgrid.
Yes i gotcha, but i still need to "Add layer" --> "Load image" and import a 2048 x 1024 psd file to fill in the UV map. I thought Modo had a way to manually enter the digits. But again it works.
I haven't used the image ratio setting in awhile; I find it simpler to pack my map in U -1 to 1 and V 0 to 1 (so, the normal UV square plus the one next to it). Then when I'm going to export, I duplicate/merge my mesh and with origin action center, scale to 50% in U and move +0.5 in U. Done. Although now that I think about it I can't remember what annoyances I had with the image ratio solution exactly.
I have another question, I didn't want to open a new thread for it.
Is there a way to show shell bleeding in X pixels in the UV editor? I saw this feature in Headus UV Layout and was wondering if there's something similar in MODO?
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You can set up your grid spacing in there.
I'm not too sure on how to set it properly though
If I want a grid of 64x64 pixels, I set grid spacing along U+V to 1 and then subgrid count to 64x64 on the U and V? Is this the correct way of doing it?
Also, is there a way of resetting it to default after I've messed up with it?
And last question, if we're on the subject of UV editor in MODO, how can I snap UVs to the subgrid? I've tried grid snapping and vertices but it's only snapping to the corners of the 0-1 space.
I have another question, I didn't want to open a new thread for it.
Is there a way to show shell bleeding in X pixels in the UV editor? I saw this feature in Headus UV Layout and was wondering if there's something similar in MODO?